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PSP Pro Divisions to Shoot 10.2 BPS in 2014

PSP Pro Divisions to Shoot 10.2 BPS in 2014

UPDATE, 12/13: The PSP has posted a statement on their website clarifying the situation, noting that only the professional division will return to 10.2 balls per second and that the rest of the divisions will stay at 12.5. Also, the league has announced that there will be modifications to the bleacher side of the field to limit the effect of bleacher side coaching. Stay tuned as Social Paintball continues follow this developing story.

Rumors about ROF and coaching

Regarding the recent rumor that the PSP will be changing the rate-of-fire (ROF) to 10 bps for all divisions of play.

That rumor is incorrect. The league is changing the ROF for the Pro Division and the new ROF for the Pros only will be 10.2 bps. The existing ROF of 12.5 bps will remain in effect for Race To 4/5 & Race To 2. After careful consideration this change is being made to tip the risk/reward balance in favor of bigger moves and more aggressive play.

In addition to the reduced ROF the PSP will also introduce a Pro fields only plan to help minimize the effects on the game of bleacher side coaching. More comprehensive information about the upcoming season will be available soon and complete details on these changes will be included in the 2014 edition of the rulebook which should be available in early January.

The PSP is re-vamping the ref programs around a new standardized certification process with the goal of delivering a consistent high level of officiating excellence across all the divisions.

There are event dates and proposed locations for the entire year in hand. The details of which will be forthcoming soon.
In order to consolidate recent growth and in order to reach future goals the league has made some key personnel additions for 2014. Look for the new personnel press releases beginning next week.

Source: PSP Events


Sources close to the situation are telling Social Paintball that the PSP has made the unilateral decision to move back to a 10 balls per second cap across all divisions. In recent years the league has been seeking ways to improve gameplay and has moved from 15 balls per second, to 10, and has settled on 12.5 as is the current norm. However, as games have stagnated this move back to 10 is probably an attempt to speed up the game for the viewing audience.

We’ve reached out to the PSP for official word. Stay tuned as we work on this developing story.

Photo: 1904 Photography

Lawrence Abernathy

I have been involved in paintball since 2003 and writing for Social since 2012. My passion in the sport lies in the analysis of the game and how we talk about it. You can read more of my writing on Sbnation.com's Garnet and Black Attack.

  • Jackson Williams
    December 12, 2013

    halves will “speed up” the game. at 10 bps, people can run through your lanes. 12.5 is perfect in my opinion

  • ASDF
    December 12, 2013

    BPS won’t speed or slow down the game. being able to care 10 pods and lane for 8 pods will.

    Do limited paint of 5 pods or so per person. That makes the player choose to sit an lane for 4 pods or actually try to move up and get a better shot.

  • AM
    December 12, 2013

    If they are going to drop the speed again then they need to ditch ramping all together.10 BPS ramping is pretty ridiculous.

  • Brandon Lee Heselton
    December 12, 2013

    Well, what I can come up with is the industry took a hit again. No one in the sport nor the industry want to admit that people yet have lost interest in the sport therefore the paint manufacturers have not made their bank like they’re used to making. So, the manufacturers pressure a ROF slow down in order to save some money.

    • D1bruh
      December 13, 2013

      I can tell you this is not the case. But nice try

  • Pat
    December 12, 2013

    Hoping this is not true…

  • Jimmy Gause
    December 12, 2013

    10 bps means less gs off break which equals longer games and more paint shot. its a money making scheme.

  • Stygshore
    December 12, 2013

    Make it a real challenge, make them shoot semi auto instead of this 3 shot/full auto crap they have been doing for so many years. Of course this will lower the amount of paint teams shoot, so that isn’t going to happen because of paint sponsors.

  • Jordan Summers
    December 12, 2013

    As a player, i think this is a good decision. 10bps allows for more aggressive moves to be made. The games will be more exciting and the focus will shift to gunfighting and aggressiveness rather than who can hold a lane longer.

  • fprandy
    December 13, 2013

    It seems to work in the Millennium Series, and work well. What’s wrong with success?

  • Bull
    December 13, 2013

    i’ve been through all the changes that PSP has done for this format. At 10bps it is easy to run through lanes as 12.5 bps. its timing that counts. if we want this sport to be recognized by the sporting community we need quit changing the style of play and maintain a set of gameplay rules that does not change every year.

  • MikeMcGowan
    December 13, 2013

    10BPS is a terrible idea. Anyone that experienced this in 2008 knows it is. If you want to speed up gameplay make more numerous and more playable bunkers. Also anyone that suggests semi has their opinion dismissed immediately. Does everyone not remember the era of cheater boards? Apparently not. Ramping solved a BIG problem in paintball.

  • Lucas
    December 16, 2013

    Change the format of play, such as 10 minute halves. They should have kept the bps right where it was, it was the perfect medium between the critics of 10bps and 15bps.

  • Para Juegos
    December 27, 2013

    I support changing the rules of the game and makes it feel more real, more accurately create the most exciting feeling. It really stimulates

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